A framework for virtual community business success: The case of the internet chess club

Mark Ginsburg, Suzanne P Weisband

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)

Abstract

Prior work has identified, in piecemeal fashion, desirable characteristics of Virtual Community businesses (VCBs) such as inimitable information assets, persistent handles fomenting trust, and an economic infrastructure. The present work develops a framework for the success of a subscription-based VCB by taking into account the above elements and considering as well an interplay of the membership (both regular members and volunteers), technical features of the interface, and an evolutionary business model that supports member subgroups as they form. Our framework is applied by an in-depth survey of use and attitude of regular members and volunteers in the Internet Chess Club (ICC), a popular subscription-based VCB. The survey results reveal that key features of the model are supported in the ICC case: member subgroups follow customized communication pathways; a corps of volunteers is supported and recognized, and the custom interface presents clear navigation pathways to the ICC's key large-scale information asset, a multi-million game database contributed by real-world chess Grandmasters who enjoy complimentary ICC membership. We conclude by discussing VCBs in general and how the framework might apply to other domains.

Original languageEnglish (US)
Title of host publicationProceedings of the Hawaii International Conference on System Sciences
EditorsR.H. Sprague Jr.
Pages3085-3094
Number of pages10
Volume37
StatePublished - 2004
EventProceedings of the Hawaii International Conference on System Sciences - Big Island, HI., United States
Duration: Jan 5 2004Jan 8 2004

Other

OtherProceedings of the Hawaii International Conference on System Sciences
CountryUnited States
CityBig Island, HI.
Period1/5/041/8/04

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ASJC Scopus subject areas

  • Software
  • Industrial and Manufacturing Engineering

Cite this

Ginsburg, M., & Weisband, S. P. (2004). A framework for virtual community business success: The case of the internet chess club. In R. H. Sprague Jr. (Ed.), Proceedings of the Hawaii International Conference on System Sciences (Vol. 37, pp. 3085-3094). [INOCD08]

A framework for virtual community business success : The case of the internet chess club. / Ginsburg, Mark; Weisband, Suzanne P.

Proceedings of the Hawaii International Conference on System Sciences. ed. / R.H. Sprague Jr. Vol. 37 2004. p. 3085-3094 INOCD08.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ginsburg, M & Weisband, SP 2004, A framework for virtual community business success: The case of the internet chess club. in RH Sprague Jr. (ed.), Proceedings of the Hawaii International Conference on System Sciences. vol. 37, INOCD08, pp. 3085-3094, Proceedings of the Hawaii International Conference on System Sciences, Big Island, HI., United States, 1/5/04.
Ginsburg M, Weisband SP. A framework for virtual community business success: The case of the internet chess club. In Sprague Jr. RH, editor, Proceedings of the Hawaii International Conference on System Sciences. Vol. 37. 2004. p. 3085-3094. INOCD08
Ginsburg, Mark ; Weisband, Suzanne P. / A framework for virtual community business success : The case of the internet chess club. Proceedings of the Hawaii International Conference on System Sciences. editor / R.H. Sprague Jr. Vol. 37 2004. pp. 3085-3094
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