Advanced battlefield architecture for tactical information selection (ABATIS)

J. Sean Keane, Jerzy W. Rozenblit, Michael Barnes

Research output: Contribution to conferencePaper

2 Scopus citations

Abstract

Modern warfare requires the understanding and management of increasingly complex assemblages of resources. The Advanced Battlefield Architecture for Tactical Information Selection (ABATIS) is introduced. It provides a framework for testing various display strategies. Its design, which uses object-oriented and hierarchical design methodologies, is flexible and extensible. It assures that a working program can be rapidly developed for comparing alternate display strategies. This report defines an overall architecture for battlefield visualization and then focuses on a detailed design of its display layer, called the Process Centered Display (PCD). The design is specified using the Object Modeling Technique (OMT) notation. The complete class diagrams for the PCD are presented and an illustrative example is given.

Original languageEnglish (US)
Pages228-237
Number of pages10
StatePublished - Jan 1 1997
EventProceedings of the 1997 IEEE Conference and Workshop on Engineering of Computer-Based Systems - Monterey, CA, USA
Duration: Mar 24 1997Mar 28 1997

Other

OtherProceedings of the 1997 IEEE Conference and Workshop on Engineering of Computer-Based Systems
CityMonterey, CA, USA
Period3/24/973/28/97

ASJC Scopus subject areas

  • Hardware and Architecture
  • Software

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    Keane, J. S., Rozenblit, J. W., & Barnes, M. (1997). Advanced battlefield architecture for tactical information selection (ABATIS). 228-237. Paper presented at Proceedings of the 1997 IEEE Conference and Workshop on Engineering of Computer-Based Systems, Monterey, CA, USA, .