This chapter explores the ways in which the field of Game Studies helps shape popular understandingsof player, play, and game, and specifically how the field alters the conceptual, linguistic, and discursiveapparatuses that gamers use to contextualize, describe, and make sense of their experiences. The chapterdeploys the concept of apportioned commodity fetishism to analyze the phenomena of discourse aspractice, persona, the vagaries of game design, recursion, lexical formation, institutionalization, systemsof self-effectiveness, theory as anti-theory, and commodification.
|Original language||English (US)|
|Title of host publication||Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives|
|Number of pages||28|
|ISBN (Print)||1522502610, 9781522502616|
|State||Published - Jun 20 2016|
ASJC Scopus subject areas
- Computer Science(all)