Design education: a methodology for incorporating computer technology into the design curriculum.

Randy Gimblett, B. B. Kelley

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

This paper examines through a comparative analysis two methodologies that integrate computer technology into the design environment. 3-Dimensional representation and abstract/volumetric form are used to explore composition as a tool to aid the designer in developing alternative design solutions. Specially designed interactive software is used to aid the student in evaluating a design by converting abstract form into realistic imagery. The results of the research indicate that the most effective way to teach students to design using computers is by reinforcing the fundamentals of design theory while introducing a palette of graphic commands. -from Authors

Original languageEnglish (US)
Title of host publicationAuto Carto London. Proc. conference, 1986. Vol. 2
EditorsM. Blakemore
Publisherdistributed Royal Institution of Chartered Surveyors
Pages286-295
Number of pages10
StatePublished - 1986
Externally publishedYes

Fingerprint

curriculum
education
methodology
student
imagery
software

ASJC Scopus subject areas

  • Earth and Planetary Sciences(all)
  • Environmental Science(all)

Cite this

Gimblett, R., & Kelley, B. B. (1986). Design education: a methodology for incorporating computer technology into the design curriculum. In M. Blakemore (Ed.), Auto Carto London. Proc. conference, 1986. Vol. 2 (pp. 286-295). distributed Royal Institution of Chartered Surveyors.

Design education : a methodology for incorporating computer technology into the design curriculum. / Gimblett, Randy; Kelley, B. B.

Auto Carto London. Proc. conference, 1986. Vol. 2. ed. / M. Blakemore. distributed Royal Institution of Chartered Surveyors, 1986. p. 286-295.

Research output: Chapter in Book/Report/Conference proceedingChapter

Gimblett, R & Kelley, BB 1986, Design education: a methodology for incorporating computer technology into the design curriculum. in M Blakemore (ed.), Auto Carto London. Proc. conference, 1986. Vol. 2. distributed Royal Institution of Chartered Surveyors, pp. 286-295.
Gimblett R, Kelley BB. Design education: a methodology for incorporating computer technology into the design curriculum. In Blakemore M, editor, Auto Carto London. Proc. conference, 1986. Vol. 2. distributed Royal Institution of Chartered Surveyors. 1986. p. 286-295
Gimblett, Randy ; Kelley, B. B. / Design education : a methodology for incorporating computer technology into the design curriculum. Auto Carto London. Proc. conference, 1986. Vol. 2. editor / M. Blakemore. distributed Royal Institution of Chartered Surveyors, 1986. pp. 286-295
@inbook{1ec9ece9a850485cb995ec596f7c17ea,
title = "Design education: a methodology for incorporating computer technology into the design curriculum.",
abstract = "This paper examines through a comparative analysis two methodologies that integrate computer technology into the design environment. 3-Dimensional representation and abstract/volumetric form are used to explore composition as a tool to aid the designer in developing alternative design solutions. Specially designed interactive software is used to aid the student in evaluating a design by converting abstract form into realistic imagery. The results of the research indicate that the most effective way to teach students to design using computers is by reinforcing the fundamentals of design theory while introducing a palette of graphic commands. -from Authors",
author = "Randy Gimblett and Kelley, {B. B.}",
year = "1986",
language = "English (US)",
pages = "286--295",
editor = "M. Blakemore",
booktitle = "Auto Carto London. Proc. conference, 1986. Vol. 2",
publisher = "distributed Royal Institution of Chartered Surveyors",

}

TY - CHAP

T1 - Design education

T2 - a methodology for incorporating computer technology into the design curriculum.

AU - Gimblett, Randy

AU - Kelley, B. B.

PY - 1986

Y1 - 1986

N2 - This paper examines through a comparative analysis two methodologies that integrate computer technology into the design environment. 3-Dimensional representation and abstract/volumetric form are used to explore composition as a tool to aid the designer in developing alternative design solutions. Specially designed interactive software is used to aid the student in evaluating a design by converting abstract form into realistic imagery. The results of the research indicate that the most effective way to teach students to design using computers is by reinforcing the fundamentals of design theory while introducing a palette of graphic commands. -from Authors

AB - This paper examines through a comparative analysis two methodologies that integrate computer technology into the design environment. 3-Dimensional representation and abstract/volumetric form are used to explore composition as a tool to aid the designer in developing alternative design solutions. Specially designed interactive software is used to aid the student in evaluating a design by converting abstract form into realistic imagery. The results of the research indicate that the most effective way to teach students to design using computers is by reinforcing the fundamentals of design theory while introducing a palette of graphic commands. -from Authors

UR - http://www.scopus.com/inward/record.url?scp=0022844056&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=0022844056&partnerID=8YFLogxK

M3 - Chapter

AN - SCOPUS:0022844056

SP - 286

EP - 295

BT - Auto Carto London. Proc. conference, 1986. Vol. 2

A2 - Blakemore, M.

PB - distributed Royal Institution of Chartered Surveyors

ER -