Digital game and play activity in L2 teaching and learning

Jonathon S Reinhardt, Julie M. Sykes

Research output: Contribution to journalArticle

23 Citations (Scopus)

Abstract

Games and play dynamics are proliferating in social, professional, and educational domains. This special issue brings together a collection of articles examining game and play activity in second language teaching and learning. Each addresses the topic from a unique perspective and represents game and play as part of complex ecologies of practice. The approaches include observation of out-of-school L2 gaming practices, adaptation of commercial, off-the-shelf games in the classroom, application of a game-based L2 learning environment, and the study of 'gameful' learning through play in social networks.

Original languageEnglish (US)
Pages (from-to)2-8
Number of pages7
JournalLanguage Learning and Technology
Volume18
Issue number2
StatePublished - 2014

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Ecology
Teaching
learning
ecology
social network
learning environment
classroom
language
school

Keywords

  • Digital games
  • Game-based learning
  • Language play
  • Second language learning

ASJC Scopus subject areas

  • Education
  • Linguistics and Language
  • Computer Science Applications
  • Language and Linguistics

Cite this

Digital game and play activity in L2 teaching and learning. / Reinhardt, Jonathon S; Sykes, Julie M.

In: Language Learning and Technology, Vol. 18, No. 2, 2014, p. 2-8.

Research output: Contribution to journalArticle

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