Abstract
Virtual Harlem is a virtual reality reconstruction of Harlem, New York, during the 1920s. It was designed to immerse students of the Harlem Renaissance directly in the historical context of the literature of that period. The goal of this prototype is to develop rich, interactive, and narrative learning experiences to augment classroom activities for students in the humanities. This paper describes a semester-long user study using Virtual Harlem in an English literature course and discusses our experiences of integrating virtual reality technology in the classroom.
Original language | English (US) |
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Title of host publication | Proceedings - 7th International Conference on Virtual Systems and Multimedia, VSMM 2001 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 489-498 |
Number of pages | 10 |
ISBN (Print) | 0769514022, 9780769514024 |
DOIs | |
State | Published - 2001 |
Externally published | Yes |
Event | 7th International Conference on Virtual Systems and Multimedia, VSMM 2001 - Berkeley, United States Duration: Oct 25 2001 → Oct 27 2001 |
Other
Other | 7th International Conference on Virtual Systems and Multimedia, VSMM 2001 |
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Country | United States |
City | Berkeley |
Period | 10/25/01 → 10/27/01 |
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ASJC Scopus subject areas
- Artificial Intelligence
- Media Technology
- Computer Vision and Pattern Recognition
- Information Systems
- Modeling and Simulation
Cite this
Distance learning classroom using Virtual Harlem. / Park, K. S.; Leigh, J.; Johnson, A. E.; Carter, Bryan -; Brody, J.; Sosnoski, J.
Proceedings - 7th International Conference on Virtual Systems and Multimedia, VSMM 2001. Institute of Electrical and Electronics Engineers Inc., 2001. p. 489-498 969704.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
}
TY - GEN
T1 - Distance learning classroom using Virtual Harlem
AU - Park, K. S.
AU - Leigh, J.
AU - Johnson, A. E.
AU - Carter, Bryan -
AU - Brody, J.
AU - Sosnoski, J.
PY - 2001
Y1 - 2001
N2 - Virtual Harlem is a virtual reality reconstruction of Harlem, New York, during the 1920s. It was designed to immerse students of the Harlem Renaissance directly in the historical context of the literature of that period. The goal of this prototype is to develop rich, interactive, and narrative learning experiences to augment classroom activities for students in the humanities. This paper describes a semester-long user study using Virtual Harlem in an English literature course and discusses our experiences of integrating virtual reality technology in the classroom.
AB - Virtual Harlem is a virtual reality reconstruction of Harlem, New York, during the 1920s. It was designed to immerse students of the Harlem Renaissance directly in the historical context of the literature of that period. The goal of this prototype is to develop rich, interactive, and narrative learning experiences to augment classroom activities for students in the humanities. This paper describes a semester-long user study using Virtual Harlem in an English literature course and discusses our experiences of integrating virtual reality technology in the classroom.
UR - http://www.scopus.com/inward/record.url?scp=84953729900&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84953729900&partnerID=8YFLogxK
U2 - 10.1109/VSMM.2001.969704
DO - 10.1109/VSMM.2001.969704
M3 - Conference contribution
AN - SCOPUS:84953729900
SN - 0769514022
SN - 9780769514024
SP - 489
EP - 498
BT - Proceedings - 7th International Conference on Virtual Systems and Multimedia, VSMM 2001
PB - Institute of Electrical and Electronics Engineers Inc.
ER -