Abstract
Developing head-mounted displays (HMDs) that offer uncompromised optical pathways to both digital and physical worlds without encumbrance and discomfort confronts many grand challenges, both from technological perspectives and human factors. Among the many challenges, minimizing visual discomfort is one of the key obstacles. One of the key contributing factors to visual discomfort is the lack of the ability to render proper focus cues in HMDs to stimulate natural eye accommodation responses, which leads to the wellknown problem of vergence-accommodation conflict. This paper provides a comprehensive summary of various technical approaches toward enabling focus cues in HMDs for both virtual reality (VR) and augmented reality (AR) applications.
Original language | English (US) |
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Article number | 7831415 |
Pages (from-to) | 805-824 |
Number of pages | 20 |
Journal | Proceedings of the IEEE |
Volume | 105 |
Issue number | 5 |
DOIs | |
State | Published - May 1 2017 |
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Keywords
- Accommodation and convergence
- augmented reality
- focus cues
- head-mounted displays (HMDs)
- near-to-eye displays
- virtual reality (VR)
ASJC Scopus subject areas
- Electrical and Electronic Engineering
Cite this
Enabling Focus Cues in Head-Mounted Displays. / Hua, Hong.
In: Proceedings of the IEEE, Vol. 105, No. 5, 7831415, 01.05.2017, p. 805-824.Research output: Contribution to journal › Article
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TY - JOUR
T1 - Enabling Focus Cues in Head-Mounted Displays
AU - Hua, Hong
PY - 2017/5/1
Y1 - 2017/5/1
N2 - Developing head-mounted displays (HMDs) that offer uncompromised optical pathways to both digital and physical worlds without encumbrance and discomfort confronts many grand challenges, both from technological perspectives and human factors. Among the many challenges, minimizing visual discomfort is one of the key obstacles. One of the key contributing factors to visual discomfort is the lack of the ability to render proper focus cues in HMDs to stimulate natural eye accommodation responses, which leads to the wellknown problem of vergence-accommodation conflict. This paper provides a comprehensive summary of various technical approaches toward enabling focus cues in HMDs for both virtual reality (VR) and augmented reality (AR) applications.
AB - Developing head-mounted displays (HMDs) that offer uncompromised optical pathways to both digital and physical worlds without encumbrance and discomfort confronts many grand challenges, both from technological perspectives and human factors. Among the many challenges, minimizing visual discomfort is one of the key obstacles. One of the key contributing factors to visual discomfort is the lack of the ability to render proper focus cues in HMDs to stimulate natural eye accommodation responses, which leads to the wellknown problem of vergence-accommodation conflict. This paper provides a comprehensive summary of various technical approaches toward enabling focus cues in HMDs for both virtual reality (VR) and augmented reality (AR) applications.
KW - Accommodation and convergence
KW - augmented reality
KW - focus cues
KW - head-mounted displays (HMDs)
KW - near-to-eye displays
KW - virtual reality (VR)
UR - http://www.scopus.com/inward/record.url?scp=85010685732&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85010685732&partnerID=8YFLogxK
U2 - 10.1109/JPROC.2017.2648796
DO - 10.1109/JPROC.2017.2648796
M3 - Article
AN - SCOPUS:85010685732
VL - 105
SP - 805
EP - 824
JO - Proceedings of the IEEE
JF - Proceedings of the IEEE
SN - 0018-9219
IS - 5
M1 - 7831415
ER -