Hand tracking method based on computer vision

Hong Chang, Yongtian Wang, Hong Hua, Tong Xu, Ya Zhou, Xuemin Cheng

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

Aim To propose a method of realizing hand tracking in virtual reality systems. Methods Based on computer vision techniques, reflective markers were placed on the moving hand to simplify the recognition calculation and improve the reliability of the device. Images captured by a CCD camera were analyzed by the R, G, B value of the pixels in real-time. The positions of markers were calculated. The relationship of 3D position and 2D image of hand was analyzed and the positions of the palm and the fingers were automatically calculated. Results and Conclusion The method overcomes the drawbacks of traditional data-gloves which are cumbersome and fragile. Ordinary visible light source is used instead of infrared light sources in other studies to reduce the cost of the device.

Original languageEnglish (US)
Pages (from-to)739-743
Number of pages5
JournalBeijing Ligong Daxue Xuebao/Transaction of Beijing Institute of Technology
Volume19
Issue number6
StatePublished - 1999
Externally publishedYes

Fingerprint

End effectors
Computer vision
Light sources
CCD cameras
Virtual reality
Pixels
Infrared radiation
Costs

Keywords

  • Computer vision
  • Data glove
  • Hand tracking
  • Virtual reality

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Hand tracking method based on computer vision. / Chang, Hong; Wang, Yongtian; Hua, Hong; Xu, Tong; Zhou, Ya; Cheng, Xuemin.

In: Beijing Ligong Daxue Xuebao/Transaction of Beijing Institute of Technology, Vol. 19, No. 6, 1999, p. 739-743.

Research output: Contribution to journalArticle

Chang, H, Wang, Y, Hua, H, Xu, T, Zhou, Y & Cheng, X 1999, 'Hand tracking method based on computer vision', Beijing Ligong Daxue Xuebao/Transaction of Beijing Institute of Technology, vol. 19, no. 6, pp. 739-743.
Chang, Hong ; Wang, Yongtian ; Hua, Hong ; Xu, Tong ; Zhou, Ya ; Cheng, Xuemin. / Hand tracking method based on computer vision. In: Beijing Ligong Daxue Xuebao/Transaction of Beijing Institute of Technology. 1999 ; Vol. 19, No. 6. pp. 739-743.
@article{c30ddf220cf14eeda39a859365452788,
title = "Hand tracking method based on computer vision",
abstract = "Aim To propose a method of realizing hand tracking in virtual reality systems. Methods Based on computer vision techniques, reflective markers were placed on the moving hand to simplify the recognition calculation and improve the reliability of the device. Images captured by a CCD camera were analyzed by the R, G, B value of the pixels in real-time. The positions of markers were calculated. The relationship of 3D position and 2D image of hand was analyzed and the positions of the palm and the fingers were automatically calculated. Results and Conclusion The method overcomes the drawbacks of traditional data-gloves which are cumbersome and fragile. Ordinary visible light source is used instead of infrared light sources in other studies to reduce the cost of the device.",
keywords = "Computer vision, Data glove, Hand tracking, Virtual reality",
author = "Hong Chang and Yongtian Wang and Hong Hua and Tong Xu and Ya Zhou and Xuemin Cheng",
year = "1999",
language = "English (US)",
volume = "19",
pages = "739--743",
journal = "Beijing Ligong Daxue Xuebao/Transaction of Beijing Institute of Technology",
issn = "1001-0645",
publisher = "Beijing Institute of Technology",
number = "6",

}

TY - JOUR

T1 - Hand tracking method based on computer vision

AU - Chang, Hong

AU - Wang, Yongtian

AU - Hua, Hong

AU - Xu, Tong

AU - Zhou, Ya

AU - Cheng, Xuemin

PY - 1999

Y1 - 1999

N2 - Aim To propose a method of realizing hand tracking in virtual reality systems. Methods Based on computer vision techniques, reflective markers were placed on the moving hand to simplify the recognition calculation and improve the reliability of the device. Images captured by a CCD camera were analyzed by the R, G, B value of the pixels in real-time. The positions of markers were calculated. The relationship of 3D position and 2D image of hand was analyzed and the positions of the palm and the fingers were automatically calculated. Results and Conclusion The method overcomes the drawbacks of traditional data-gloves which are cumbersome and fragile. Ordinary visible light source is used instead of infrared light sources in other studies to reduce the cost of the device.

AB - Aim To propose a method of realizing hand tracking in virtual reality systems. Methods Based on computer vision techniques, reflective markers were placed on the moving hand to simplify the recognition calculation and improve the reliability of the device. Images captured by a CCD camera were analyzed by the R, G, B value of the pixels in real-time. The positions of markers were calculated. The relationship of 3D position and 2D image of hand was analyzed and the positions of the palm and the fingers were automatically calculated. Results and Conclusion The method overcomes the drawbacks of traditional data-gloves which are cumbersome and fragile. Ordinary visible light source is used instead of infrared light sources in other studies to reduce the cost of the device.

KW - Computer vision

KW - Data glove

KW - Hand tracking

KW - Virtual reality

UR - http://www.scopus.com/inward/record.url?scp=71149105265&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=71149105265&partnerID=8YFLogxK

M3 - Article

VL - 19

SP - 739

EP - 743

JO - Beijing Ligong Daxue Xuebao/Transaction of Beijing Institute of Technology

JF - Beijing Ligong Daxue Xuebao/Transaction of Beijing Institute of Technology

SN - 1001-0645

IS - 6

ER -