Improving safety training through gamification: An analysis of gaming attributes and design prototypes

Leonard D. Brown, Mary M Poulton

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

New approaches are needed to improve outcomes for safety training in hazardous industries. We use an evidence-driven approach to identify the key attributes of serious games that have the potential to improve safety training. Following a detailed needs assessment, we identified four major themes of usability problems which may be addressed through gamification: Limited accessibility, lack of context, lack of consequence, and absence of practicum. Based on our analysis, a series of application prototypes was developed to improve safety training in the mining industry. In particular, we discuss Harry’s Hard Choices, a game for mining emergency response training. Pilot tests indicate high levels of user satisfaction and engagement and anecdotal evidence of training transfer.

Original languageEnglish (US)
Title of host publicationAdvances in Human Factors in Simulation and Modeling - Proceedings of the AHFE 2018 International Conferences on Human Factors and Simulation and Digital Human Modeling and Applied Optimization
EditorsDaniel N. Cassenti
PublisherSpringer-Verlag
Pages392-403
Number of pages12
ISBN (Print)9783319942223
DOIs
StatePublished - Jan 1 2019
EventAHFE International Conferences on Human Factors and Simulation and Digital Human Modeling and Applied Optimization, 2018 - Orlando, United States
Duration: Jul 21 2018Jul 25 2018

Publication series

NameAdvances in Intelligent Systems and Computing
Volume780
ISSN (Print)2194-5357

Other

OtherAHFE International Conferences on Human Factors and Simulation and Digital Human Modeling and Applied Optimization, 2018
CountryUnited States
CityOrlando
Period7/21/187/25/18

Keywords

  • Contextual inquiry
  • Mining
  • Serious games
  • Training
  • Usability

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Computer Science(all)

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  • Cite this

    Brown, L. D., & Poulton, M. M. (2019). Improving safety training through gamification: An analysis of gaming attributes and design prototypes. In D. N. Cassenti (Ed.), Advances in Human Factors in Simulation and Modeling - Proceedings of the AHFE 2018 International Conferences on Human Factors and Simulation and Digital Human Modeling and Applied Optimization (pp. 392-403). (Advances in Intelligent Systems and Computing; Vol. 780). Springer-Verlag. https://doi.org/10.1007/978-3-319-94223-0_37