It's not really theft! Personal and workplace ethics that enable software piracy

Darryl A. Seale, Michael P Polakowski, Sherry Schneider

Research output: Contribution to journalArticle

38 Citations (Scopus)

Abstract

This study examines predictors of software piracy, a practice estimated to cost the software industry between $4 and $12 billion in lost revenue annually. Correlates with software piracy were explored using responses from a university wide survey (n = 589). Forty-four percent of university employees reported having copies of pirated software (mean = 5.0 programmes), while thirty-one percent said they have made unauthorized copies (mean = 4.2 programmes). A structural model was developed based on (1) previous studies of software piracy, (2) consequential aspects of intellectual property, and (3) the theories of planned behaviour (Ajzen 1985), and reasoned action as applied to moral behaviour (Vallerand et al. 1992). This model indicates that social norms, expertise required, gender, and computer usage (both home and at work), all have direct effects on self-reported piracy. In addition, case of theft, people's sense of the proportional value of software, and various other demographic factors were found to affect piracy indirectly. Theoretical as well as practical implications for the design and marketing of software are discussed.

Original languageEnglish (US)
Pages (from-to)27-40
Number of pages14
JournalBehaviour and Information Technology
Volume17
Issue number1
StatePublished - Jan 1998

Fingerprint

Computer crime
Theft
piracy
larceny
Ethics
Workplace
Software
workplace
moral philosophy
Intellectual property
Marketing
Personnel
Intellectual Property
Software Design
Structural Models
university
Social Norms
intellectual property
demographic factors
software

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Psychology(all)
  • Human Factors and Ergonomics

Cite this

It's not really theft! Personal and workplace ethics that enable software piracy. / Seale, Darryl A.; Polakowski, Michael P; Schneider, Sherry.

In: Behaviour and Information Technology, Vol. 17, No. 1, 01.1998, p. 27-40.

Research output: Contribution to journalArticle

@article{7c0d2f902a6b401bb616021195e4ed17,
title = "It's not really theft!: Personal and workplace ethics that enable software piracy",
abstract = "This study examines predictors of software piracy, a practice estimated to cost the software industry between $4 and $12 billion in lost revenue annually. Correlates with software piracy were explored using responses from a university wide survey (n = 589). Forty-four percent of university employees reported having copies of pirated software (mean = 5.0 programmes), while thirty-one percent said they have made unauthorized copies (mean = 4.2 programmes). A structural model was developed based on (1) previous studies of software piracy, (2) consequential aspects of intellectual property, and (3) the theories of planned behaviour (Ajzen 1985), and reasoned action as applied to moral behaviour (Vallerand et al. 1992). This model indicates that social norms, expertise required, gender, and computer usage (both home and at work), all have direct effects on self-reported piracy. In addition, case of theft, people's sense of the proportional value of software, and various other demographic factors were found to affect piracy indirectly. Theoretical as well as practical implications for the design and marketing of software are discussed.",
author = "Seale, {Darryl A.} and Polakowski, {Michael P} and Sherry Schneider",
year = "1998",
month = "1",
language = "English (US)",
volume = "17",
pages = "27--40",
journal = "Behaviour and Information Technology",
issn = "0144-929X",
publisher = "Taylor and Francis Ltd.",
number = "1",

}

TY - JOUR

T1 - It's not really theft!

T2 - Personal and workplace ethics that enable software piracy

AU - Seale, Darryl A.

AU - Polakowski, Michael P

AU - Schneider, Sherry

PY - 1998/1

Y1 - 1998/1

N2 - This study examines predictors of software piracy, a practice estimated to cost the software industry between $4 and $12 billion in lost revenue annually. Correlates with software piracy were explored using responses from a university wide survey (n = 589). Forty-four percent of university employees reported having copies of pirated software (mean = 5.0 programmes), while thirty-one percent said they have made unauthorized copies (mean = 4.2 programmes). A structural model was developed based on (1) previous studies of software piracy, (2) consequential aspects of intellectual property, and (3) the theories of planned behaviour (Ajzen 1985), and reasoned action as applied to moral behaviour (Vallerand et al. 1992). This model indicates that social norms, expertise required, gender, and computer usage (both home and at work), all have direct effects on self-reported piracy. In addition, case of theft, people's sense of the proportional value of software, and various other demographic factors were found to affect piracy indirectly. Theoretical as well as practical implications for the design and marketing of software are discussed.

AB - This study examines predictors of software piracy, a practice estimated to cost the software industry between $4 and $12 billion in lost revenue annually. Correlates with software piracy were explored using responses from a university wide survey (n = 589). Forty-four percent of university employees reported having copies of pirated software (mean = 5.0 programmes), while thirty-one percent said they have made unauthorized copies (mean = 4.2 programmes). A structural model was developed based on (1) previous studies of software piracy, (2) consequential aspects of intellectual property, and (3) the theories of planned behaviour (Ajzen 1985), and reasoned action as applied to moral behaviour (Vallerand et al. 1992). This model indicates that social norms, expertise required, gender, and computer usage (both home and at work), all have direct effects on self-reported piracy. In addition, case of theft, people's sense of the proportional value of software, and various other demographic factors were found to affect piracy indirectly. Theoretical as well as practical implications for the design and marketing of software are discussed.

UR - http://www.scopus.com/inward/record.url?scp=0031630026&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=0031630026&partnerID=8YFLogxK

M3 - Article

AN - SCOPUS:0031630026

VL - 17

SP - 27

EP - 40

JO - Behaviour and Information Technology

JF - Behaviour and Information Technology

SN - 0144-929X

IS - 1

ER -