MACBETH

Development of a training game for the mitigation of cognitive bias

Norah E. Dunbar, Scott N. Wilson, Bradley J. Adame, Javier Elizondo, Matthew L. Jensen, Claude H. Miller, Abigail Allums Kauffman, Toby Seltsam, Elena Bessarabova, Cindy Vincent, Sara K. Straub, Ryan Ralston, Christopher L. Dulawan, Dennis Ramirez, Kurt Squire, Joseph S Valacich, Judee K Burgoon

Research output: Contribution to journalArticle

15 Citations (Scopus)

Abstract

This paper describes the process of rapid iterative prototyping used by a research team developing a training video game for the Sirius program funded by the Intelligence Advanced Research Projects Activity (IARPA). Described are three stages of development, including a paper prototype, and builds for alpha and beta testing. Game development is documented, and the process of playtesting is reviewed with a focus on the challenges and lessons-learned. Advances made in the development of the game through the playtesting process are discussed along with implications of the rapid iterative prototyping approach.

Original languageEnglish (US)
Pages (from-to)7-26
Number of pages20
JournalInternational Journal of Game-Based Learning
Volume3
Issue number4
DOIs
StatePublished - 2013

Fingerprint

Video Games
trend
Intelligence
Research
computer game
intelligence
research project

Keywords

  • Case Study
  • Playtesting
  • Rapid Prototyping
  • Sirius Program
  • Training Video Game

ASJC Scopus subject areas

  • Education
  • Developmental and Educational Psychology

Cite this

MACBETH : Development of a training game for the mitigation of cognitive bias. / Dunbar, Norah E.; Wilson, Scott N.; Adame, Bradley J.; Elizondo, Javier; Jensen, Matthew L.; Miller, Claude H.; Kauffman, Abigail Allums; Seltsam, Toby; Bessarabova, Elena; Vincent, Cindy; Straub, Sara K.; Ralston, Ryan; Dulawan, Christopher L.; Ramirez, Dennis; Squire, Kurt; Valacich, Joseph S; Burgoon, Judee K.

In: International Journal of Game-Based Learning, Vol. 3, No. 4, 2013, p. 7-26.

Research output: Contribution to journalArticle

Dunbar, NE, Wilson, SN, Adame, BJ, Elizondo, J, Jensen, ML, Miller, CH, Kauffman, AA, Seltsam, T, Bessarabova, E, Vincent, C, Straub, SK, Ralston, R, Dulawan, CL, Ramirez, D, Squire, K, Valacich, JS & Burgoon, JK 2013, 'MACBETH: Development of a training game for the mitigation of cognitive bias', International Journal of Game-Based Learning, vol. 3, no. 4, pp. 7-26. https://doi.org/10.4018/ijgbl.2013100102
Dunbar, Norah E. ; Wilson, Scott N. ; Adame, Bradley J. ; Elizondo, Javier ; Jensen, Matthew L. ; Miller, Claude H. ; Kauffman, Abigail Allums ; Seltsam, Toby ; Bessarabova, Elena ; Vincent, Cindy ; Straub, Sara K. ; Ralston, Ryan ; Dulawan, Christopher L. ; Ramirez, Dennis ; Squire, Kurt ; Valacich, Joseph S ; Burgoon, Judee K. / MACBETH : Development of a training game for the mitigation of cognitive bias. In: International Journal of Game-Based Learning. 2013 ; Vol. 3, No. 4. pp. 7-26.
@article{ac6fe7dd85d44bd3b8127bd0f785c346,
title = "MACBETH: Development of a training game for the mitigation of cognitive bias",
abstract = "This paper describes the process of rapid iterative prototyping used by a research team developing a training video game for the Sirius program funded by the Intelligence Advanced Research Projects Activity (IARPA). Described are three stages of development, including a paper prototype, and builds for alpha and beta testing. Game development is documented, and the process of playtesting is reviewed with a focus on the challenges and lessons-learned. Advances made in the development of the game through the playtesting process are discussed along with implications of the rapid iterative prototyping approach.",
keywords = "Case Study, Playtesting, Rapid Prototyping, Sirius Program, Training Video Game",
author = "Dunbar, {Norah E.} and Wilson, {Scott N.} and Adame, {Bradley J.} and Javier Elizondo and Jensen, {Matthew L.} and Miller, {Claude H.} and Kauffman, {Abigail Allums} and Toby Seltsam and Elena Bessarabova and Cindy Vincent and Straub, {Sara K.} and Ryan Ralston and Dulawan, {Christopher L.} and Dennis Ramirez and Kurt Squire and Valacich, {Joseph S} and Burgoon, {Judee K}",
year = "2013",
doi = "10.4018/ijgbl.2013100102",
language = "English (US)",
volume = "3",
pages = "7--26",
journal = "International Journal of Game-Based Learning",
issn = "2155-6849",
publisher = "IGI Global Publishing",
number = "4",

}

TY - JOUR

T1 - MACBETH

T2 - Development of a training game for the mitigation of cognitive bias

AU - Dunbar, Norah E.

AU - Wilson, Scott N.

AU - Adame, Bradley J.

AU - Elizondo, Javier

AU - Jensen, Matthew L.

AU - Miller, Claude H.

AU - Kauffman, Abigail Allums

AU - Seltsam, Toby

AU - Bessarabova, Elena

AU - Vincent, Cindy

AU - Straub, Sara K.

AU - Ralston, Ryan

AU - Dulawan, Christopher L.

AU - Ramirez, Dennis

AU - Squire, Kurt

AU - Valacich, Joseph S

AU - Burgoon, Judee K

PY - 2013

Y1 - 2013

N2 - This paper describes the process of rapid iterative prototyping used by a research team developing a training video game for the Sirius program funded by the Intelligence Advanced Research Projects Activity (IARPA). Described are three stages of development, including a paper prototype, and builds for alpha and beta testing. Game development is documented, and the process of playtesting is reviewed with a focus on the challenges and lessons-learned. Advances made in the development of the game through the playtesting process are discussed along with implications of the rapid iterative prototyping approach.

AB - This paper describes the process of rapid iterative prototyping used by a research team developing a training video game for the Sirius program funded by the Intelligence Advanced Research Projects Activity (IARPA). Described are three stages of development, including a paper prototype, and builds for alpha and beta testing. Game development is documented, and the process of playtesting is reviewed with a focus on the challenges and lessons-learned. Advances made in the development of the game through the playtesting process are discussed along with implications of the rapid iterative prototyping approach.

KW - Case Study

KW - Playtesting

KW - Rapid Prototyping

KW - Sirius Program

KW - Training Video Game

UR - http://www.scopus.com/inward/record.url?scp=84902997076&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84902997076&partnerID=8YFLogxK

U2 - 10.4018/ijgbl.2013100102

DO - 10.4018/ijgbl.2013100102

M3 - Article

VL - 3

SP - 7

EP - 26

JO - International Journal of Game-Based Learning

JF - International Journal of Game-Based Learning

SN - 2155-6849

IS - 4

ER -