Merging the worlds of atoms and bits: Augmented virtual environments

Research output: Contribution to journalArticle

3 Citations (Scopus)

Abstract

The issues related to advancements in creating interactive augmented virtual environments are discussed. Augmented reality seeks to replace users' perceptions of their real environment with computer-generated simulations and integrate digital information into the fabric of the physical world and enhance sensory perceptions. The research into immersive virtual environments has focused on the development of visualization tools and interaction techniques for multiple-user interaction. In a 3D visualization system, the support of multiple-user interactions and the maintenance of smooth transition and communication impose great challenges in both display and user interaction techniques. It is recommended that efforts should be made to develop the less-intrusive display technologies and novel visualization and interaction methods to support applications that involve heterogeneous data sets.

Original languageEnglish (US)
Pages (from-to)26-33
Number of pages8
JournalOptics and Photonics News
Volume17
Issue number10
StatePublished - 2006

Fingerprint

Merging
Virtual reality
Visualization
Atoms
Display devices
atoms
Augmented reality
interactions
Communication
maintenance
communication
simulation

ASJC Scopus subject areas

  • Atomic and Molecular Physics, and Optics

Cite this

Merging the worlds of atoms and bits : Augmented virtual environments. / Hua, Hong.

In: Optics and Photonics News, Vol. 17, No. 10, 2006, p. 26-33.

Research output: Contribution to journalArticle

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