Mitigating bias blind spot via a serious video game

Elena Bessarabova, Cameron W. Piercy, Shawn King, Cindy Vincent, Norah E. Dunbar, Judee K Burgoon, Claude H. Miller, Matthew Jensen, Aaron Elkins, David W. Wilson, Scott N. Wilson, Yu Hao Lee

Research output: Contribution to journalArticle

4 Citations (Scopus)

Abstract

We employed a serious video game to train participants on bias blind spot (BBS), capturing training effects on BBS mitigation and knowledge at three points in time. Experiment 1 (N = 703) compared the effects of hybrid training (a combination of implicit and explicit training) to implicit training; Experiment 2 (N = 620) tested the effects of just-in-time versus delayed feedback; and Experiment 3 (N = 626) examined the effects of singleplayer versus multiplayer learning environments. We also tested differences in game duration (30 vs. 60 min play) and repetition (single vs. repeated play). Overall, the video game decreased BBS linearly over time and increased BBS knowledge at posttest, but knowledge decayed at 8-week posttest. These and other results are discussed, along with the implications, limitations, and future research directions.

Original languageEnglish (US)
Pages (from-to)452-466
Number of pages15
JournalComputers in Human Behavior
Volume62
DOIs
StatePublished - Sep 1 2016

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Video Games
Optic Disk
Experiments
Feedback
Learning
Experiment
Posttests

Keywords

  • Bias blind spot
  • Dynamics
  • Mitigation
  • Serious video games
  • Time

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Psychology(all)
  • Arts and Humanities (miscellaneous)

Cite this

Bessarabova, E., Piercy, C. W., King, S., Vincent, C., Dunbar, N. E., Burgoon, J. K., ... Lee, Y. H. (2016). Mitigating bias blind spot via a serious video game. Computers in Human Behavior, 62, 452-466. https://doi.org/10.1016/j.chb.2016.03.089

Mitigating bias blind spot via a serious video game. / Bessarabova, Elena; Piercy, Cameron W.; King, Shawn; Vincent, Cindy; Dunbar, Norah E.; Burgoon, Judee K; Miller, Claude H.; Jensen, Matthew; Elkins, Aaron; Wilson, David W.; Wilson, Scott N.; Lee, Yu Hao.

In: Computers in Human Behavior, Vol. 62, 01.09.2016, p. 452-466.

Research output: Contribution to journalArticle

Bessarabova, E, Piercy, CW, King, S, Vincent, C, Dunbar, NE, Burgoon, JK, Miller, CH, Jensen, M, Elkins, A, Wilson, DW, Wilson, SN & Lee, YH 2016, 'Mitigating bias blind spot via a serious video game', Computers in Human Behavior, vol. 62, pp. 452-466. https://doi.org/10.1016/j.chb.2016.03.089
Bessarabova E, Piercy CW, King S, Vincent C, Dunbar NE, Burgoon JK et al. Mitigating bias blind spot via a serious video game. Computers in Human Behavior. 2016 Sep 1;62:452-466. https://doi.org/10.1016/j.chb.2016.03.089
Bessarabova, Elena ; Piercy, Cameron W. ; King, Shawn ; Vincent, Cindy ; Dunbar, Norah E. ; Burgoon, Judee K ; Miller, Claude H. ; Jensen, Matthew ; Elkins, Aaron ; Wilson, David W. ; Wilson, Scott N. ; Lee, Yu Hao. / Mitigating bias blind spot via a serious video game. In: Computers in Human Behavior. 2016 ; Vol. 62. pp. 452-466.
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