Model based development with the skeleton design method

Sean Whitsitt, Jonathan Sprinkle

Research output: Contribution to conferencePaper

4 Scopus citations

Abstract

In the template design method, an algorithm is defined in abstract terms. The template can then be used to create various subclasses to override that abstract behavior. This paper discusses a way in which the template method can be extended to the generation of software artifacts from models. Specifically, this new method will be an amalgam of techniques for applying template design concepts to modeling. This extended method is referred to as the skeleton method and has two major sub- methodologies that compose it. First, skeleton files are created to represent the end artifacts of the modeling language. Second, an interpreter template can be constructed from which language interpreters can be derived. As such, the modeling language can be easily extended to generate software for new programming languages or for new third party middleware. This paper presents two modeling languages which use the skeleton method for model based development.

Original languageEnglish (US)
Pages12-19
Number of pages8
DOIs
StatePublished - Oct 15 2013
Event20th Annual IEEE International Conference and Workshops on the Engineering of Computer Based Systems, ECBS 2013 - Phoenix, AZ, United States
Duration: Apr 22 2013Apr 24 2013

Other

Other20th Annual IEEE International Conference and Workshops on the Engineering of Computer Based Systems, ECBS 2013
CountryUnited States
CityPhoenix, AZ
Period4/22/134/24/13

Keywords

  • Design Methods
  • Model Based Development
  • Templates

ASJC Scopus subject areas

  • Computer Science(all)
  • Control and Systems Engineering

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    Whitsitt, S., & Sprinkle, J. (2013). Model based development with the skeleton design method. 12-19. Paper presented at 20th Annual IEEE International Conference and Workshops on the Engineering of Computer Based Systems, ECBS 2013, Phoenix, AZ, United States. https://doi.org/10.1109/ECBS.2013.16