Modern programmable graphics hardware offers sufficient computing power to suggest the implementation of traditional algorithms on the graphics processor. This paper describes a complete implementation of a standard technique to solve the incompressible Navier-Stokes fluid equations running entirely on the GPU: the SMAC (Simplified Marker And Cell) method. This method is widely used in engineering applications. The described implementation works with general rectangular domains, with or without obstacles, and with a variety of boundary conditions. Furthermore, we show that our implementation is about sixteen times faster than a reference CPU implementation running on similar cost hardware. Finally, we discuss simple extensions to the method to deal with more general situations, such as free boundary-value problems and three-dimensional domains.
|Original language||English (US)|
|Number of pages||8|
|Journal||Brazilian Symposium of Computer Graphic and Image Processing|
|State||Published - Dec 1 2004|
|Event||Proceedings - XVII Brazilian Symposium on Computer Graphics and Image Processing, SIBGRAPI 2004. And II Ibero-American Symposium on Computer Graphics, SIACG 2004 - Curitiba, Brazil|
Duration: Oct 17 2004 → Oct 20 2004
ASJC Scopus subject areas