Observations on strategies for Goofspiel

Mark Grimes, Moshe Dror

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Goofspiel is a zero-sum two player card game in which all information is known by both players. Many strategies exist that leverage random, deterministic, and learning approaches to play, however, no strategy dominates all others. It has been suggested that a hybrid strategy combining two or more of these approaches may provide better results than any of these alone. In this note, we review the strengths and weaknesses of each traditional strategy and make a cursory evaluation of a hybrid 'Good' strategy.

Original languageEnglish (US)
Title of host publication2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
DOIs
StatePublished - Dec 1 2013
Event2013 IEEE Conference on Computational Intelligence in Games, CIG 2013 - Niagara Falls, ON, Canada
Duration: Aug 11 2013Aug 13 2013

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Other

Other2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
CountryCanada
CityNiagara Falls, ON
Period8/11/138/13/13

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software

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