Pedagogical Considerations for Mobile-Based Augmented Reality Learning Environments

Betul Czerkawski, Margherita Berti

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

As teaching methods become increasingly digitized, mobile augmented reality has taken a leading position in education due to its affordances, for instance the anywhere-anytime accessibility, the availability of augmented reality applications for students’ smartphones, and the effective and collaborative capabilities. Although there is a growing number of studies investigating the use of augmented reality in various subjects, a set of guidelines describing learning theories and pedagogical considerations regarding the development and use of mobile-based augmented reality environments is clearly needed. This paper first reviews empirical studies in the domain of learning with mobile-based augmented reality and then proposes situated cognition as a pedagogical framework for the design and use of this technology in educational contexts.

Original languageEnglish (US)
Title of host publicationInternet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, IMCL 2019
EditorsMichael E. Auer, Thrasyvoulos Tsiatsos
PublisherSpringer Science and Business Media Deutschland GmbH
Pages215-222
Number of pages8
ISBN (Print)9783030499310
DOIs
StatePublished - 2021
Event13th International Conference on Interactive Mobile Communication, Technologies and Learning, IMCL 2019 - Thessaloniki, Greece
Duration: Oct 31 2019Nov 1 2019

Publication series

NameAdvances in Intelligent Systems and Computing
Volume1192 AISC
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365

Conference

Conference13th International Conference on Interactive Mobile Communication, Technologies and Learning, IMCL 2019
CountryGreece
CityThessaloniki
Period10/31/1911/1/19

Keywords

  • Augmented reality
  • Mobile-based augmented reality
  • Situated cognition

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Computer Science(all)

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