Ready, Aim, Fire! Violent Video Game Play and Gun Controller Use: Effects on Behavioral Aggression and Social Norms Concerning Violence

Kirstie M. Farrar, Matthew A. Lapierre, Rory McGloin, Joshua Fishlock

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

In addition to individual risk factors, recent findings surrounding the effects of violent video game play have provided compelling evidence that the contextual features of games also contribute to increased outcome aggression. The current study focuses on the relationship between violent video game play and the use of gun controllers on both social norms related to aggression and real-life behavioral aggression. As predicted, both violent video game play and gun controller use were positively related to behavioral aggression. The implications of these findings are discussed along with their influence on future research in this area.

Original languageEnglish (US)
Pages (from-to)369-384
Number of pages16
JournalCommunication Studies
Volume68
Issue number4
DOIs
StatePublished - Aug 8 2017

Fingerprint

Social Norms
computer game
aggression
Fires
violence
Controllers
Violence
evidence

Keywords

  • Aggression
  • Mental Models
  • Model Matching
  • Social Norms
  • Violent Games
  • Weapons Effect

ASJC Scopus subject areas

  • Communication

Cite this

Ready, Aim, Fire! Violent Video Game Play and Gun Controller Use : Effects on Behavioral Aggression and Social Norms Concerning Violence. / Farrar, Kirstie M.; Lapierre, Matthew A.; McGloin, Rory; Fishlock, Joshua.

In: Communication Studies, Vol. 68, No. 4, 08.08.2017, p. 369-384.

Research output: Contribution to journalArticle

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