System and interface framework for SCAPE as a collaborative infrastructure

Hong Hua, Leonard D. Brown, Chunyu Gao

Research output: Contribution to journalArticle

13 Citations (Scopus)

Abstract

We have developed a multi-user collaborative infrastructure, SCAPE (an acnonym for Stereoscopic Collaboration in Augmented and Projective Environments), which is based on recent advancement in head-mounted projective display (HMPD) technology. SCAPE combines the functionalities of an interactive workbench and a room-sized immersive display to concurrently create both exocentric and egocentric perspectives. SCAPE intuitively provides a shared space in which multiple users can simultaneously interact with a 3D synthetic environment from their individual viewpoints, and each user has concurrent access to the environment from multiple perspectives at multiple scales. SCAPE also creates a platform to merge the traditionally separate paradigms of virtual and augmented realities. In this paper, we discuss the design principles we have followed to conceptualize the SCAPE system and briefly summarize SCAPE's hardware implementation. Furthermore, we discuss in detail the high-level design and implementation of the SCAPE architecture, and present a set of unique widget interfaces currently available in our implementation that enable and facilitate interaction and cooperation. Finally, we demonstrate SCAPEs unique visualization and interface capabilities via a testbed application-Aztec Explorer.

Original languageEnglish (US)
Pages (from-to)234-250
Number of pages17
JournalPresence: Teleoperators and Virtual Environments
Volume13
Issue number2
DOIs
StatePublished - Apr 2004

Fingerprint

Display devices
Augmented reality
Testbeds
Virtual reality
Visualization
Hardware

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

Cite this

System and interface framework for SCAPE as a collaborative infrastructure. / Hua, Hong; Brown, Leonard D.; Gao, Chunyu.

In: Presence: Teleoperators and Virtual Environments, Vol. 13, No. 2, 04.2004, p. 234-250.

Research output: Contribution to journalArticle

@article{220b920f8d414e11911357b1eb0cf048,
title = "System and interface framework for SCAPE as a collaborative infrastructure",
abstract = "We have developed a multi-user collaborative infrastructure, SCAPE (an acnonym for Stereoscopic Collaboration in Augmented and Projective Environments), which is based on recent advancement in head-mounted projective display (HMPD) technology. SCAPE combines the functionalities of an interactive workbench and a room-sized immersive display to concurrently create both exocentric and egocentric perspectives. SCAPE intuitively provides a shared space in which multiple users can simultaneously interact with a 3D synthetic environment from their individual viewpoints, and each user has concurrent access to the environment from multiple perspectives at multiple scales. SCAPE also creates a platform to merge the traditionally separate paradigms of virtual and augmented realities. In this paper, we discuss the design principles we have followed to conceptualize the SCAPE system and briefly summarize SCAPE's hardware implementation. Furthermore, we discuss in detail the high-level design and implementation of the SCAPE architecture, and present a set of unique widget interfaces currently available in our implementation that enable and facilitate interaction and cooperation. Finally, we demonstrate SCAPEs unique visualization and interface capabilities via a testbed application-Aztec Explorer.",
author = "Hong Hua and Brown, {Leonard D.} and Chunyu Gao",
year = "2004",
month = "4",
doi = "10.1162/1054746041382429",
language = "English (US)",
volume = "13",
pages = "234--250",
journal = "Presence: Teleoperators and Virtual Environments",
issn = "1054-7460",
publisher = "MIT Press Journals",
number = "2",

}

TY - JOUR

T1 - System and interface framework for SCAPE as a collaborative infrastructure

AU - Hua, Hong

AU - Brown, Leonard D.

AU - Gao, Chunyu

PY - 2004/4

Y1 - 2004/4

N2 - We have developed a multi-user collaborative infrastructure, SCAPE (an acnonym for Stereoscopic Collaboration in Augmented and Projective Environments), which is based on recent advancement in head-mounted projective display (HMPD) technology. SCAPE combines the functionalities of an interactive workbench and a room-sized immersive display to concurrently create both exocentric and egocentric perspectives. SCAPE intuitively provides a shared space in which multiple users can simultaneously interact with a 3D synthetic environment from their individual viewpoints, and each user has concurrent access to the environment from multiple perspectives at multiple scales. SCAPE also creates a platform to merge the traditionally separate paradigms of virtual and augmented realities. In this paper, we discuss the design principles we have followed to conceptualize the SCAPE system and briefly summarize SCAPE's hardware implementation. Furthermore, we discuss in detail the high-level design and implementation of the SCAPE architecture, and present a set of unique widget interfaces currently available in our implementation that enable and facilitate interaction and cooperation. Finally, we demonstrate SCAPEs unique visualization and interface capabilities via a testbed application-Aztec Explorer.

AB - We have developed a multi-user collaborative infrastructure, SCAPE (an acnonym for Stereoscopic Collaboration in Augmented and Projective Environments), which is based on recent advancement in head-mounted projective display (HMPD) technology. SCAPE combines the functionalities of an interactive workbench and a room-sized immersive display to concurrently create both exocentric and egocentric perspectives. SCAPE intuitively provides a shared space in which multiple users can simultaneously interact with a 3D synthetic environment from their individual viewpoints, and each user has concurrent access to the environment from multiple perspectives at multiple scales. SCAPE also creates a platform to merge the traditionally separate paradigms of virtual and augmented realities. In this paper, we discuss the design principles we have followed to conceptualize the SCAPE system and briefly summarize SCAPE's hardware implementation. Furthermore, we discuss in detail the high-level design and implementation of the SCAPE architecture, and present a set of unique widget interfaces currently available in our implementation that enable and facilitate interaction and cooperation. Finally, we demonstrate SCAPEs unique visualization and interface capabilities via a testbed application-Aztec Explorer.

UR - http://www.scopus.com/inward/record.url?scp=2942711708&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=2942711708&partnerID=8YFLogxK

U2 - 10.1162/1054746041382429

DO - 10.1162/1054746041382429

M3 - Article

AN - SCOPUS:2942711708

VL - 13

SP - 234

EP - 250

JO - Presence: Teleoperators and Virtual Environments

JF - Presence: Teleoperators and Virtual Environments

SN - 1054-7460

IS - 2

ER -