The goal of this research was to investigate how changes in modality (communication type) and external conditioning (warnings of player deception) relate to perceptions of deception and task difficulty and, in turn, how these perceptions relate to the final group game scores in a cooperative effort with conflicting goals. One hundred and eight participants were grouped into teams of three, given similar instructions but different goals, and asked to play a cooperative game called StrikeCOM that simulates the intelligence gathering needed to develop an air tasking order and subsequent air strike on three military targets. The analysis of the post-game surveys showed support for participants in games using a face-to-face communication method to have lower perceptions of deception and task difficulty when compared to games using real-time plain text chat.
|Original language||English (US)|
|Number of pages||1|
|Journal||Proceedings of the Annual Hawaii International Conference on System Sciences|
|State||Published - Nov 10 2005|
|Event||38th Annual Hawaii International Conference on System Sciences - Big Island, HI, United States|
Duration: Jan 3 2005 → Jan 6 2005
ASJC Scopus subject areas