Toward the ultimate 3-D display

Research output: Contribution to journalArticle

5 Citations (Scopus)

Abstract

Holographic stereography and a new photorefractive material may help create a 3-D display that reproduces all human visual cues. Several cues are used by the brain to determine absolute and relative distances: occlusion, relative size of objects, atmospheric scattering, texture, and shading are already exploited in the case of 2-D displays. Stereopsis and vergence are phenomena resulting from binocular vision. Different images are perceived by the left and right eye due to their lateral separation, and these images are interpreted by the brain to deduce distance. The public has been fairly accepting of this eyewear tradeoff when it comes to experiencing immersive 3-D, as theater attendance has shown over the last couple of years. While the mandatory eyewear and the lack of motion parallax are mild concerns with stereoscopic approaches, the most serious problem is the accommodation-vergence conflict.

Original languageEnglish (US)
Pages (from-to)32-37
Number of pages6
JournalInformation Display
Volume28
Issue number2-3
StatePublished - Feb 2012

Fingerprint

Brain
Display devices
Photorefractive materials
Binocular vision
Theaters
Textures
Scattering

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Hardware and Architecture

Cite this

Toward the ultimate 3-D display. / Blanche, Pierre Alexandre.

In: Information Display, Vol. 28, No. 2-3, 02.2012, p. 32-37.

Research output: Contribution to journalArticle

Blanche, PA 2012, 'Toward the ultimate 3-D display', Information Display, vol. 28, no. 2-3, pp. 32-37.
@article{82164c29b68848dfb545d82c546ba75a,
title = "Toward the ultimate 3-D display",
abstract = "Holographic stereography and a new photorefractive material may help create a 3-D display that reproduces all human visual cues. Several cues are used by the brain to determine absolute and relative distances: occlusion, relative size of objects, atmospheric scattering, texture, and shading are already exploited in the case of 2-D displays. Stereopsis and vergence are phenomena resulting from binocular vision. Different images are perceived by the left and right eye due to their lateral separation, and these images are interpreted by the brain to deduce distance. The public has been fairly accepting of this eyewear tradeoff when it comes to experiencing immersive 3-D, as theater attendance has shown over the last couple of years. While the mandatory eyewear and the lack of motion parallax are mild concerns with stereoscopic approaches, the most serious problem is the accommodation-vergence conflict.",
author = "Blanche, {Pierre Alexandre}",
year = "2012",
month = "2",
language = "English (US)",
volume = "28",
pages = "32--37",
journal = "Information Display",
issn = "0362-0972",
publisher = "Society for Information Display",
number = "2-3",

}

TY - JOUR

T1 - Toward the ultimate 3-D display

AU - Blanche, Pierre Alexandre

PY - 2012/2

Y1 - 2012/2

N2 - Holographic stereography and a new photorefractive material may help create a 3-D display that reproduces all human visual cues. Several cues are used by the brain to determine absolute and relative distances: occlusion, relative size of objects, atmospheric scattering, texture, and shading are already exploited in the case of 2-D displays. Stereopsis and vergence are phenomena resulting from binocular vision. Different images are perceived by the left and right eye due to their lateral separation, and these images are interpreted by the brain to deduce distance. The public has been fairly accepting of this eyewear tradeoff when it comes to experiencing immersive 3-D, as theater attendance has shown over the last couple of years. While the mandatory eyewear and the lack of motion parallax are mild concerns with stereoscopic approaches, the most serious problem is the accommodation-vergence conflict.

AB - Holographic stereography and a new photorefractive material may help create a 3-D display that reproduces all human visual cues. Several cues are used by the brain to determine absolute and relative distances: occlusion, relative size of objects, atmospheric scattering, texture, and shading are already exploited in the case of 2-D displays. Stereopsis and vergence are phenomena resulting from binocular vision. Different images are perceived by the left and right eye due to their lateral separation, and these images are interpreted by the brain to deduce distance. The public has been fairly accepting of this eyewear tradeoff when it comes to experiencing immersive 3-D, as theater attendance has shown over the last couple of years. While the mandatory eyewear and the lack of motion parallax are mild concerns with stereoscopic approaches, the most serious problem is the accommodation-vergence conflict.

UR - http://www.scopus.com/inward/record.url?scp=84859562784&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84859562784&partnerID=8YFLogxK

M3 - Article

AN - SCOPUS:84859562784

VL - 28

SP - 32

EP - 37

JO - Information Display

JF - Information Display

SN - 0362-0972

IS - 2-3

ER -