Wubble world

Daniel Hewlett, Shane Hoversten, Wesley Kerr, Paul Cohen, Yu Han Chang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

We introduce Wubble World, a virtual environment for learning situated language. In Wubble World children create avatars, called "wubbles," which can interact with other children's avatars through free-form spontaneous play or structured language games. Wubbles can also learn language from direct interaction with children, since the system uses principles from developmental psychology to restrict the complexity of this learning task: A shared attention model that includes deictic pointing, and a concept acquisition system that allows for rapid learning of new words from a limited number of exposures. Since we have complete knowledge of the state and structure of the virtual environment, we are able to track correspondences between utterances and the scene in which they are uttered. This sentence/scene corpus will be a valuable resource as we attempt to tackle more sophisticated language learning tasks, such as the acquisition of syntax and verb semantics from world dynamics.

Original languageEnglish (US)
Title of host publicationProceedings of the 3rd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2007
Pages20-24
Number of pages5
StatePublished - Dec 1 2007
Event3rd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2007 - Stanford, CA, United States
Duration: Jun 6 2007Jun 8 2007

Publication series

NameProceedings of the 3rd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2007

Other

Other3rd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2007
CountryUnited States
CityStanford, CA
Period6/6/076/8/07

ASJC Scopus subject areas

  • Artificial Intelligence
  • Visual Arts and Performing Arts

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